also, you could try making a simple particle effect whenever the player touches an upgrade, or give a visual. for example, if I get a shield upgrade, I could have some sort of icon or something toindicate how much shield I have.
I'm sorry if I didn't convey the idea the way I wanted to, I don't speak English very well. I meant that you could spend the rest of your time improving the visual design, adding effects, sprite markers
The idea is very good, but the visual design could have been done better. However, this is your decision.
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The movement is a little slippery, but if that's what your going for in the first place, I guess it's fine.
tysm It was on purpose
also, you could try making a simple particle effect whenever the player touches an upgrade, or give a visual. for example, if I get a shield upgrade, I could have some sort of icon or something to indicate how much shield I have.
ty though I am remaking it into a full release
OK, but you've had two days. During this time, it was possible to significantly tighten the visual. It's very gloomy, friend
I was actually the first submission and I don't think the visuals are that bad
I'm sorry if I didn't convey the idea the way I wanted to, I don't speak English very well. I meant that you could spend the rest of your time improving the visual design, adding effects, sprite markers
The idea is very good, but the visual design could have been done better. However, this is your decision.
Oh in that case your right im making a new version and i will tighten up the visuals
the game is good, BUT the sound of selecting an upgrade killed me, too loud=(
ty
Sorry if your dead
Im remaking it in the new version I wont kill you
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ty